Production Sprint 1 - Week 2 DevLog - 19/03


Last week on Diner Bash:

We started production, so after pre planning our meals we now have to cook them.

Tasks are getting completed left and right, the basic level is taking shape and a basic playable version is already done.

And our food soldiers are ready for the food fight.


On the menu for this week:

The kitchen has been running full force for the last week, the artists are getting the characters their fancy dresses and an environment to play and fight around in.

We now have post processing filters for the diner so your food is all ready to be posted to Instagram #Filter #Delicious

And our A N G E R Y food is moviiing (a little bit)!

The Diner 's finally got reconstruct and looking fresh!


The programmers have been busy with implementing the various game modes, like the 1v3 MEATBALL MODE that is working now


 and the 2v2 game mode shows true brotherhood among fast food items, as you now Live together, Die together, meaning the players now share their HP.

It can’t be all action without some pretty shaders in between to make everything look awesome, so one of our programmers made it their goal to provide the artists with a fancy toon and outline shader for the props to get their final polished look!

The basics for sound implementation have been laid out too now, so those can be put into the game soon too.

In next weeks episode of Diner Bash:

Week three is ahead of us and of course we did not run out of things to do yet so look forward to:

  • A finished toon shader
  • The implemented sounds after they have been created
  • A NEW game mode for the game to be implemented
  • NEW Power-Ups to use in the game
  • The level being more polished than ever with the new post processing features and more finished models
  • More animations (shooting and throwing grenades)
  • UI Art

The staff can’t wait to welcome you to our diner again


See you next week,

The Diner Staff

Files

DinerBash_Production1_Build_W2.zip 33 MB
Mar 20, 2019

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