Production Sprint 2 - Week 2 DevLog - 24/04
Looking back at last weeks dishes:
We added a brand new dish into our diner's menu: 'Knock-out'. Rocket missles and a few tasty RFX(s) are also added!
The Diner Staff is back after the Easter break! Let's take a look at our Menu:
Grenades and the pickups are not a mesh holders anymore but deliciously preplaced with finished meshes and RFX.
Transition between game modes are also tweaked to provide a smoother gameplay.
Players got their ketchup bottles! And a blob is spawn after bullets evaporate.
A quick guide for controllers
The presentation chefs was busy finesing some more rfx and change the lighting/mode for a brighter and more cheerful flavour. Our sign also got tweaked for better reading.
However the other chef caused so much burnt dishes this week! :(
At first she make every players disappear - there were just hats left. But luckily it got fixed.
But she can't figure out how to fix this twisted meatball!
On the menu the next weeks:
The diner will be closing its doors again for another week.
Will be back with things like:
- HUD UI
- Add guided missle
- Buttons selections
- Implementing animations
- Fix bugs in meatball's rigs and skins
- Death animation
and pretty much finishing everything as we will finish this production phase and start polishing our dishes!
Until then,
The Diner Staff
Files
Get [Group18] Diner Bash
[Group18] Diner Bash
Status | In development |
Authors | Toby Van Buynder, cZirk, valdese, tcoeckelbergh, Nguyen Thi Hoai Chau |
Genre | Action |
More posts
- Diner Bash Release!May 28, 2019
- Polish Sprint - Week 1 DevLog - 15/05May 15, 2019
- Production Sprint 2 - Week 3 DevLog - 08/05May 08, 2019
- Production Sprint 2 - Week 1 DevLog - 02/04Apr 02, 2019
- Production Sprint 1 - Week 3 DevLog - 26/03Mar 27, 2019
- Production Sprint 1 - Week 2 DevLog - 19/03Mar 19, 2019
- Production Sprint 1 - Week 1 DevLog - 12/03Mar 12, 2019
- Prototype Sprint - Week 2 DevLog - 05/03Mar 06, 2019
- Prototype Sprint - Week 1 DevLog - 26/02Feb 26, 2019
Leave a comment
Log in with itch.io to leave a comment.