Production Sprint 2 - Week 3 DevLog - 08/05


Last weeks menu:

Last week showed a lot of issues for us, player models disappearing and twisted models but this has been fixed now


Up for grabs this week:

The rockets now have fitting particles and are homing in to add some spice to the table.

UI Elements have been added to show which items the players currently have picked up so it wont happen that the player picked an item up without knowing.

Also we've added in some nice player colored particles to indicate when you have been hit as a response to our previous player feedback. 


Shots that miss their target now create a Ketchup blob on the floor after hitting the ground


Diner clients can now build their own forts with the powers of the ketchup bottle and prop physics!


The spicy toon outline shader is finally cooked and ready to be eaten...




Coloured indicators under the characters have been added for clearer identification between the different characters.


Updated animations: exaggerated for readability, plus death and winning animation!


Top: old animation. Bottom: new one for burger only.

Left to right: idle, die, running, winning

A new dish is coming soon - win screen! Here's the recipe:


New sound effects added to SoundCloud, fresh from the stove!

Upcoming specials:

Sprint 3 is coming to an end, so now it is polishing time until the release.

Our cleaning crew will do their best on making this as good looking as possible.

Files

DinerBash_Production2_Build_W3.rar 46 MB
May 08, 2019

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