Polish Sprint - Week 1 DevLog - 15/05
Last week on Diner Bash:
We had a lot of troubles with character teleportation last week, and as awesome as it sounds we have now fixed it and they are now back to their "normal" selves.
This Weeks Offers:
We now have implemented prop physics and prop spawning, which means our newly hired waiters (not actually) throw new food items on the table to make the play area more dynamic.
Various props got their textures and models polished to remove some dust left in the corners.
To make gameplay more clear we added circular health bars around the players, so you can see your health without having to look around for your character.
Animation for hotdog is added!
We decided to add some spicy background noise to the game, which is still being prepared in the kitchen. Preview!
Up on next weeks menu:
Coming up to the release we are polishing and cleaning up everything we can get our hands on to deliver the most delicious game we can.
Get your taste buds ready, because dinner will be served at the end of this month!
Files
Get [Group18] Diner Bash
[Group18] Diner Bash
Status | In development |
Authors | Toby Van Buynder, cZirk, valdese, tcoeckelbergh, Nguyen Thi Hoai Chau |
Genre | Action |
More posts
- Diner Bash Release!May 28, 2019
- Production Sprint 2 - Week 3 DevLog - 08/05May 08, 2019
- Production Sprint 2 - Week 2 DevLog - 24/04Apr 24, 2019
- Production Sprint 2 - Week 1 DevLog - 02/04Apr 02, 2019
- Production Sprint 1 - Week 3 DevLog - 26/03Mar 27, 2019
- Production Sprint 1 - Week 2 DevLog - 19/03Mar 19, 2019
- Production Sprint 1 - Week 1 DevLog - 12/03Mar 12, 2019
- Prototype Sprint - Week 2 DevLog - 05/03Mar 06, 2019
- Prototype Sprint - Week 1 DevLog - 26/02Feb 26, 2019
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