Production Sprint 2 - Week 1 DevLog - 02/04
Looking back at last weeks dishes:
A very nasty bug snuck into the kitchen where everyone wanted to be a big meatball and we did not notice but now we are back on track to creating delicious dishes again after getting rid of that infestation.
Taking a look at our Menu:
A brand new dish appeared on the menu card!
It’s a Knockout game mode, where you have to try to knock your Friends Foes off the table. Bullets now shove you back and grenades launch you across the table instead of dealing damage.
Right on time for the new game mode implementation we also added some effects for the grenades, so be careful and don’t step too close!
On the to do list is also a rocket missile, the Model together with the FX are ready to be added!
The design of game mode signs is tweak a little bit for better reading.
This week you can actually listen to our soundtrack!
On the menu the next weeks:
The diner will be closing its doors for the coming two weeks.
Work as usual should continue after easter, with things like:
- Refined Effects
- Implemented UI
- A Pretty main menu screen
and many more features!
Expect more update as time comes.
Until then,
The Diner Staff
Files
Get [Group18] Diner Bash
[Group18] Diner Bash
Status | In development |
Authors | Toby Van Buynder, cZirk, valdese, tcoeckelbergh, Nguyen Thi Hoai Chau |
Genre | Action |
More posts
- Diner Bash Release!May 28, 2019
- Polish Sprint - Week 1 DevLog - 15/05May 15, 2019
- Production Sprint 2 - Week 3 DevLog - 08/05May 08, 2019
- Production Sprint 2 - Week 2 DevLog - 24/04Apr 24, 2019
- Production Sprint 1 - Week 3 DevLog - 26/03Mar 27, 2019
- Production Sprint 1 - Week 2 DevLog - 19/03Mar 19, 2019
- Production Sprint 1 - Week 1 DevLog - 12/03Mar 12, 2019
- Prototype Sprint - Week 2 DevLog - 05/03Mar 06, 2019
- Prototype Sprint - Week 1 DevLog - 26/02Feb 26, 2019
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